The Harper
Table of Contents
Quest Stages
Stage | Journal Entry | Notes |
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0 | We need supplies to begin restoring the Atlantic Oil Rig. Luckily there's an old supply ship - the USNS Harper, marooned not far from here. Lieutenant Fitzpatrick and I should make our way to it via Vertibird and see if we can find a way to bring it back. | Quest start - player told to meet Fitzpatrick at the Vertibird. |
2 | Â | Waiting for player to approach the Vertibird. |
5 | Â | Player close to the Vertibird - move Fitzpatrick to the platform. |
10 | Â | Player has spoken to Fitzpatrick - both should now board Vertibird. |
15 | Â | Player on Vertibird - disable their controls. |
20 | Â | Flying to the USNS Harper |
30 | Â | Arriving at the USNS Harper |
40 | Â | Finished arriving at Harper, enable Mirelurk Queen |
50 | We need supplies to begin restoring the Atlantic Oil Rig. Lieutenant Fitzpatrick and I have landed at the USNS Harper - a marooned supply vessel, to see if we can find a way to bring it back to base. | Landed, enable player exiting Vertibird and remove all Ghouls from the Oil Rig. |
60 | Â | Mirelurk Queen dead, investigate the USNS Harper |
70 | Â | Player close to Ghouls, trigger light and scene. Block entry into the Vertibird. Also remove Ward and Peterson from their Power Armor. |
80 | Â | Ghoul Introduction finished, show dialogue options. |
82 | Â | Ghoul asks player why they're here. |
84 | Â | Ghoul asks player to let them get to shore. |
85 | Â | Player says they'll help the Ghouls get to shore. |
86 | Â | Player has started combat with the Ghouls. |
87 | Â | The USNS Harper Ghouls have been killed. |
88 | Â | Player has convinced Fitzpatrick to return to the Oil Rig |
90 | Â | Player has the USNS Harper FOB. |
92 | Â | Player has dropped Ghouls off at Shore, and has left the Enclave. |
96 | Â | Player has dropped Ghouls off at Shore, and hasn't left the Enclave. |
98 | Â | Player takes ship on pointless joyride, with the ghouls dead. |
100 | I managed to set the USNS Harper's Auto-Nav to bring the ship back to the Oil Rig. I should go find General Ward. | Player back at the Oil Rig - go talk to General Ward. Oil Rig at Repair Phase 1. |
110 | Â | Talking to general ward - reached Ghouls: Loop 01 stage |
115 | Â | General Ward opted to kill the ghouls. |
120 | Â | General Ward opted to spare the Ghouls for now. |
125 | Â | General Ward asks Fitzpatrick about the radio |
130 | General Ward has given me a holotape of a speech has has prepared. He's asked me to install it into the Oil Rig's broadcast system so that he can rally all Enclave forces in the area.. | Start the Radio Repair scene. |
140 | Â | Unused. Player spoke to General Ward - they should now insert the Holotape into the Transmitter. |
150 | Â | The player has inserted the Holotape into the Short-Range Transmitter. Remove the Holotape, start Enclave Radio, and have the player return to General Ward. |
160 | Â | Give player Legendary reward |
200 | I've successfully brought the USNS Harper back to the Oil Rig, and broadcast General Ward's speech across the region. | COMPLETED |
1000 | Â | FAILED |
Characters
Lieutenant Antonio Fitzpatrick
Sam
General Russell Ward
Locations
USNS Harper
Notes
Started upon completion of The Welcoming Party.
The Harper | ||
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Quest Type: | Main Quest - Act 1 | |
Editor ID | AR_MQ105 | |
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