Stage | Journal Entry | Notes |
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0 | | STARTUP - Have the player return to the Oil Rig. |
10 | I'm back on the Oil Rig. I should go find <Alias=EnclaveLeader> to discuss the attack on the Institute. | Player is back at the Oil Rig. |
20 | | Player is inside the Boardroom, have them take a seat. |
30 | | Player is sitting. Start the meeting. |
40 | We have a way into the Institute using Chief Engineer Myers' breach charges. We'll begin the operation tomorrow - I should return to my Quarters to get some sleep in the mean time. | Boardroom scene finished. Enable player controls. prevent leaving the Oil Rig, tell the player to get some rest. |
100 | I've woken up to a siren on the Oil Rig. I should find out what's going on. | Player has finished sleeping - start the Institute Oil Rig attack, and remove all the garrison soldiers (as we will use quest-specific ones for the fight). |
110 | The Oil Rig's under attack by Institute synths! I need to find <Alias=EnclaveLeader> and make sure they're alright. | L Player has spoken to Fitzpatrick, have him follow the player. |
120 | | L Player in factory, have Enclave Leader shout their bark. Remove invulnerability perks. |
125 | | L Enclave Leader bark finished. Update objectives. |
130 | The Oil Rig's under attack by Institute synths! I helped <Alias=EnclaveLeader> fight off the synths in the factory, I should speak to them. | L Factory attack synths have been killed. Have player talk to Enclave Leader. |
140 | The Oil Rig's under attack by Institute synths! I need to repair the three Teleporter Jammers on the deck in order to put a stop to the attack. | L Player has spoken to Enclave Leader and Chief Engineer Myers. Show Jammer objective. |
150 | I've managed to repair all three Jammers on the Oil Rig. Now I need to help defeat the remaining Synths. | L All Jammers have been repaired. |
160 | We've been able to fight off the Institute attack on the Oil Rig. I should talk to <Alias=EnclaveLeader> to discuss our next steps. | All Synths on the Oil Rig have been killed. Return to Enclave Leader. |
170 | | Player has entered the War Room, re-enable some of the standard Oil Rig garrison. |
180 | We're launching a counter-attack on the Institute right now. We'll be airdropping onto the Institute via Vertibird. I should speak to Lieutenant Fitzpatrick when I'm ready to begin. | War Room scene has finished. Have player go to the Vertibirds with Fitzpatrick. |
190 | | |
200 | We've begun our counterattack on the Institute. I need to take out any hostiles around the Institute's plaza so that the demolition team can plant the breach charges. | Player is ready to leave. Start fade out sequence. |
210 | | L Player has loaded into the Commonwealth, start the Vertibird scene, and ghost all Vertibirds. |
220 | | L Vertibird(s) has reached end of the breadcrumb path. Start sub-scenes. |
230 | | L Player Vertibird is close to CIT. Flag the fight quest to un-ghost synths and VB02 and VB03. |
240 | | L CIT Stage 1 Synths killed, get into dropoff position |
250 | | L Vertibird in position, allow player to disembark |
260 | | L Player on ground. Play Peterson comment, and advance the fight quest. |
270 | | L Remaining Synth waves have started spawning. Show objective and have Peterson comment. |
280 | | All CIT Synths defeated. Bring in demolition team. |
290 | | Demolition VBird passengers disembarked. Start explosives scene. |
300 | | Explosives placed. Everyone to positions. |
310 | | Trigger explosion. |
315 | | Move up bark. |
320 | We've begun our counterattack on the Institute. Chief Engineer Myers' breach charges worked perfectly, and we now have a way in. I should take charge and enter the Institute. | Explosion done. Troops move up. Tell player to enter the Institute. |
500 | | Quest done - player in Institute - hand off to MQ302. |
2000 | | FAILED: Faction kickout. |