Bunker Buster

Table of Contents

Quest Stages

Stage

Journal Entry

Notes

0

 

STARTUP - Have the player return to the Oil Rig.

10

I'm back on the Oil Rig. I should go find <Alias=EnclaveLeader> to discuss the attack on the Institute.

Player is back at the Oil Rig.

20

 

Player is inside the Boardroom, have them take a seat.

30

 

Player is sitting. Start the meeting.

40

We have a way into the Institute using Chief Engineer Myers' breach charges. We'll begin the operation tomorrow - I should return to my Quarters to get some sleep in the mean time.

Boardroom scene finished. Enable player controls. prevent leaving the Oil Rig, tell the player to get some rest.

100

I've woken up to a siren on the Oil Rig. I should find out what's going on.

Player has finished sleeping - start the Institute Oil Rig attack, and remove all the garrison soldiers (as we will use quest-specific ones for the fight).

110

The Oil Rig's under attack by Institute synths! I need to find <Alias=EnclaveLeader> and make sure they're alright.

L Player has spoken to Fitzpatrick, have him follow the player.

120

 

L Player in factory, have Enclave Leader shout their bark. Remove invulnerability perks.

125

 

L Enclave Leader bark finished. Update objectives.

130

The Oil Rig's under attack by Institute synths! I helped <Alias=EnclaveLeader> fight off the synths in the factory, I should speak to them.

L Factory attack synths have been killed. Have player talk to Enclave Leader.

140

The Oil Rig's under attack by Institute synths! I need to repair the three Teleporter Jammers on the deck in order to put a stop to the attack.

L Player has spoken to Enclave Leader and Chief Engineer Myers. Show Jammer objective.

150

I've managed to repair all three Jammers on the Oil Rig. Now I need to help defeat the remaining Synths.

L All Jammers have been repaired.

160

We've been able to fight off the Institute attack on the Oil Rig. I should talk to <Alias=EnclaveLeader> to discuss our next steps.

All Synths on the Oil Rig have been killed. Return to Enclave Leader.

170

 

Player has entered the War Room, re-enable some of the standard Oil Rig garrison.

180

We're launching a counter-attack on the Institute right now. We'll be airdropping onto the Institute via Vertibird. I should speak to Lieutenant Fitzpatrick when I'm ready to begin.

War Room scene has finished. Have player go to the Vertibirds with Fitzpatrick.

190

 

 

200

We've begun our counterattack on the Institute. I need to take out any hostiles around the Institute's plaza so that the demolition team can plant the breach charges.

Player is ready to leave. Start fade out sequence.

210

 

L Player has loaded into the Commonwealth, start the Vertibird scene, and ghost all Vertibirds.

220

 

L Vertibird(s) has reached end of the breadcrumb path. Start sub-scenes.

230

 

L Player Vertibird is close to CIT. Flag the fight quest to un-ghost synths and VB02 and VB03.

240

 

L CIT Stage 1 Synths killed, get into dropoff position

250

 

L Vertibird in position, allow player to disembark

260

 

L Player on ground. Play Peterson comment, and advance the fight quest.

270

 

L Remaining Synth waves have started spawning. Show objective and have Peterson comment.

280

 

All CIT Synths defeated. Bring in demolition team.

290

 

Demolition VBird passengers disembarked. Start explosives scene.

300

 

Explosives placed. Everyone to positions.

310

 

Trigger explosion.

315

 

Move up bark.

320

We've begun our counterattack on the Institute. Chief Engineer Myers' breach charges worked perfectly, and we now have a way in. I should take charge and enter the Institute.

Explosion done. Troops move up. Tell player to enter the Institute.

500

 

Quest done - player in Institute - hand off to MQ302.

2000

 

FAILED: Faction kickout.

Characters

  • General Russell Ward

  • Colonel Morgan Whitehill

  • Chief Engineer Stanley Myers

  • Quartermaster Barratt

  • Lieutenant Antonio Fitzpatrick

  • Captain Michael Peterson

Locations

  • Atlantic Oil Rig

  • Institute

Notes

  • Started immediately after A Chance Meeting if the Enclave declined Doctor Armstrong’s offer.

  • Alternatively, started if Precision Strike was failed in any way.

  • The fade to black after entering the Vertibird can take a very long time - this is normal.

Bunker Buster

 

Quest Type:

Main Quest - Act 3

Editor ID

AR_MQ308

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