Calling Home

Calling Home is a Main Quest in America Rising - A Tale of the Enclave.

Contents

Overview

After resuscitating the four strangers within the Vault 111 Government Facility. The player is asked by General Ward, the leader of the group, to connect the Vault to the Radio Facility

Quest Stages

Stage

Description

Log Entry

0

Peterson says he's ready.

I need to go to a nearby Radio Facility and link it up with the Vault, so that the General can make contact with 'Command'. I should speak to Sergeant Peterson when I'm ready to go.

2

Player told Peterson they're ready.



5

Peterson follows player.

I need to go to a nearby Radio Facility and link it up with the Vault, so that the General can make contact with 'Command'.

10

Raider counter-attack start.

Raiders seem to be preparing a counter-attack at the Radio Facility. I need to defend it at all costs.

20

Raider counter-attack end.

I thwarted the Raider attack. I should make my way back to General Ward as soon as I can.

25

Quest complete.

I linked the Radio Facility to the Vault, however General Ward was unable to contact 'Command'. He's now asked me to investigate a Vertibird Facility in the area, in the hopes that they can use that to get to 'Command'.

1000

Failed



Notes

  • There is a terminal in the Radio Facility that allows the player to enable a single defensive measure at a time.

  • Sergeant Peterson is a temporary companion during this quest.

Troubleshooting

  1. The quest doesn't progress after fending off the Raider Counterattack.

If for some reason the quest doesn't register that you have fended off the Counterattack, open the console with the tilde key and typing in: setstage ARMQ02 20.

Calling Home

Type:

Main Quest

Quest ID:

ARMQ02

Quest Giver:

General Russell Ward

Location:

  • Vault 111 Government Facility

  • Radio Facility

Previous Quest:

A Rude Awakening

Next Quest:

Grounded Bird