We need supplies to begin restoring the Atlantic Oil Rig. Luckily there's an old supply ship - the USNS Harper, marooned not far from here. Lieutenant Fitzpatrick and I should make our way to it via Vertibird and see if we can find a way to bring it back.
Quest start - player told to meet Fitzpatrick at the Vertibird.
2
Waiting for player to approach the Vertibird.
5
Player close to the Vertibird - move Fitzpatrick to the platform.
10
Player has spoken to Fitzpatrick - both should now board Vertibird.
15
Player on Vertibird - disable their controls.
20
Flying to the USNS Harper
30
Arriving at the USNS Harper
40
Finished arriving at Harper, enable Mirelurk Queen
50
We need supplies to begin restoring the Atlantic Oil Rig. Lieutenant Fitzpatrick and I have landed at the USNS Harper - a marooned supply vessel, to see if we can find a way to bring it back to base.
Landed, enable player exiting Vertibird and remove all Ghouls from the Oil Rig.
60
Mirelurk Queen dead, investigate the USNS Harper
70
Player close to Ghouls, trigger light and scene. Block entry into the Vertibird. Also remove Ward and Peterson from their Power Armor.
80
Ghoul Introduction finished, show dialogue options.
82
Ghoul asks player why they're here.
84
Ghoul asks player to let them get to shore.
85
Player says they'll help the Ghouls get to shore.
86
Player has started combat with the Ghouls.
87
The USNS Harper Ghouls have been killed.
88
Player has convinced Fitzpatrick to return to the Oil Rig
90
Player has the USNS Harper FOB.
92
Player has dropped Ghouls off at Shore, and has left the Enclave.
96
Player has dropped Ghouls off at Shore, and hasn't left the Enclave.
98
Player takes ship on pointless joyride, with the ghouls dead.
100
I managed to set the USNS Harper's Auto-Nav to bring the ship back to the Oil Rig. I should go find General Ward.
Player back at the Oil Rig - go talk to General Ward. Oil Rig at Repair Phase 1.
110
Talking to general ward - reached Ghouls: Loop 01 stage
115
General Ward opted to kill the ghouls.
120
General Ward opted to spare the Ghouls for now.
125
General Ward asks Fitzpatrick about the radio
130
General Ward has given me a holotape of a speech has has prepared. He's asked me to install it into the Oil Rig's broadcast system so that he can rally all Enclave forces in the area..
Start the Radio Repair scene.
140
Unused. Player spoke to General Ward - they should now insert the Holotape into the Transmitter.
150
The player has inserted the Holotape into the Short-Range Transmitter. Remove the Holotape, start Enclave Radio, and have the player return to General Ward.
160
Give player Legendary reward
200
I've successfully brought the USNS Harper back to the Oil Rig, and broadcast General Ward's speech across the region.