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Table of Contents

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Quest Stages

Stage

Journal Entry

Notes

0

1000

Player has agreed to work with the Enclave

1010

The player has arrived at the US Army Depot. Move Myers to the workshop.

1050

The player has given the plans to Chief Engineer Myers.

1100

Player has had the Signal Interceptor parts explained to them.

1200

Player has built platform and reported back to Chief Engineer Myers

1250

One-Shot Music and Sounds for Powering Up the Signal Interceptor

1300

Player has spoken to General Ward after completing the teleporter

1375

Myers gives holotape

1400

Player stands on platform - begin teleportation sequence

1450

UNUSED

1500

Trigger teleportation.

2000

Player uses the Signal Interceptor.

2500

Player has loaded into the Institute.

3000

COMPLETED

4000

Shutdown logic

4500

FAILED - Faction kickout.

Characters

  • General Ward

  • Chief Engineer Myers

Locations

  • US Army Depot

Notes

  • This quest is launched if the player has not been to the Institute yet, has not built the Signal Interceptor with another faction, and they give the Signal Interceptor plans to General Russell Ward

  • The quest reuses a lot of the base Fallout 4 code for building the Signal Interceptor - however unlike the base game’s quests you can only build the Signal Interceptor at the US Army Depot workshop when siding with the Enclave

Infiltration

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Quest Type:

Main Quest - Act 2

Editor ID

AR_MQ206Enclave

Previous Quest

Armed and Dangerous

Next Quest

Into The Unknown