Infiltration

Table of Contents

Quest Stages

Stage

Journal Entry

Notes

0

 

 

1000

 

Player has agreed to work with the Enclave

1010

 

The player has arrived at the US Army Depot. Move Myers to the workshop.

1050

 

The player has given the plans to Chief Engineer Myers.

1100

 

Player has had the Signal Interceptor parts explained to them.

1200

 

Player has built platform and reported back to Chief Engineer Myers

1250

 

One-Shot Music and Sounds for Powering Up the Signal Interceptor

1300

 

Player has spoken to General Ward after completing the teleporter

1375

 

Myers gives holotape

1400

 

Player stands on platform - begin teleportation sequence

1450

 

UNUSED

1500

 

Trigger teleportation.

2000

 

Player uses the Signal Interceptor.

2500

 

Player has loaded into the Institute.

3000

 

COMPLETED

4000

 

Shutdown logic

4500

 

FAILED - Faction kickout.

Characters

  • General Ward

  • Chief Engineer Myers

Locations

  • US Army Depot

Notes

  • This quest is launched if the player has not been to the Institute yet, has not built the Signal Interceptor with another faction, and they give the Signal Interceptor plans to General Russell Ward

  • The quest reuses a lot of the base Fallout 4 code for building the Signal Interceptor - however unlike the base game’s quests you can only build the Signal Interceptor at the US Army Depot workshop when siding with the Enclave

Infiltration

Image credit: fallout.wiki | Bethesda Game Studios

 

Quest Type:

Main Quest - Act 2

Editor ID

AR_MQ206Enclave

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https://thomasdavidmitchell.atlassian.net/wiki/spaces/AR2/pages/2027847705

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