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Table of Contents
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Quest Stages
Stage | Journal Entry | Notes |
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0 | ||
1000 | Player has agreed to work with the Enclave | |
1010 | The player has arrived at the US Army Depot. Move Myers to the workshop. | |
1050 | The player has given the plans to Chief Engineer Myers. | |
1100 | Player has had the Signal Interceptor parts explained to them. | |
1200 | Player has built platform and reported back to Chief Engineer Myers | |
1250 | One-Shot Music and Sounds for Powering Up the Signal Interceptor | |
1300 | Player has spoken to General Ward after completing the teleporter | |
1375 | Myers gives holotape | |
1400 | Player stands on platform - begin teleportation sequence | |
1450 | UNUSED | |
1500 | Trigger teleportation. | |
2000 | Player uses the Signal Interceptor. | |
2500 | Player has loaded into the Institute. | |
3000 | COMPLETED | |
4000 | Shutdown logic | |
4500 | FAILED - Faction kickout. |
Characters
General Ward
Chief Engineer Myers
Locations
US Army Depot
Notes
This quest is launched if the player has not been to the Institute yet, has not built the Signal Interceptor with another faction, and they give the Signal Interceptor plans to General Russell Ward
The quest reuses a lot of the base Fallout 4 code for building the Signal Interceptor - however unlike the base game’s quests you can only build the Signal Interceptor at the US Army Depot workshop when siding with the Enclave
Infiltration | ||
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Quest ImageImage Added | ||
Quest Type: | Main Quest - Act 2 | |
Editor ID | AR_MQ206Enclave | |
Previous Quest | Next Quest |