Doctor Kane and Lieutenant Fitzpatrick are preparing the Vertibird for flight. I should speak to the General tomorrow.
Quest startup - player told to return in a day.
10
The Vertibird should be ready for flight. I should speak to General Ward as soon as possible.
A day has passed - return to General Ward
20
Move everyone to the Fake Vertibird Hangar.
30
Player has loaded into the Fake Hangar
40
Player has boarded the Vertibird
50
I've arrived at Command - an Oil Rig located off the coast of Boston. Something has gone wrong, the base is abandoned and filled with ghouls. I need to stick with General Ward and find out what's happened.
Vertibird has landed on the Oil Rig
60
Player has left the Vertibird Platform - trigger Ward and Peterson following the player.
70
Player has entered the Compliance Dept
80
Player has left the Compliance Dept, start Colonel Whitehill scene
90
I've arrived at Command - an Oil Rig located off the coast of Boston. Something has gone wrong, the base is abandoned and filled with ghouls. We've run into a soldier, who told us to meet her in the War Room.
Colonel Whitehill scene has played out
100
Player is close to the War Room. Make Peterson and Ward stop following the player, and have them travel to it.
110
I've arrived at Command - an Oil Rig located off the coast of Boston. We ran into Colonel Whitehill, who seemed to know of General Ward. She has a plan to get rid of the ghouls on the Oil Rig. I should speak to her.
General Ward has spoken to Colonel Whitehill. Player should now speak to her.
120
I've arrived at Command - an Oil Rig located off the coast of Boston. We ran into Colonel Whitehill, who has asked me to help her restore power to the Oil Rig in order to restart its defenses.
Player told to lift lockdown from the terminals. Colonel Whitehill is now a temp companion. Player given clearence card.
130
All Lift Lockdown codes sent - update objectives, trigger Major Whitehill to direct player to Facility.
140
Arrived in Reactor Control Room - make player talk to Colonel Whitehill.
150
Player can now enter Reactor Room
160
Player is in the Reactor Room
170
Start Ghoul attack.
180
Oil Rig Defenses brought online, stop the Ghoul spawns.
190
Colonel Whitehill and I have managed to activate the Oil Rig's reactors, and bring its defenses back online. I should go speak to General Ward.
Player told to return to General Ward. Move Fitzpatrick and Dr Kane to the War Room. Ward and Peterson exit Power Armor.
195
196
Player in War Room again, stop Colonel Whitehill from being a follower.
197
Player has said they will join the Enclave.
198
Player has said they will not join the Enclave.
200
General Ward was pleased with my work, and extended an invitation for me to join The Enclave, which I accepted.