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Table of Contents

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Quest Stages

Stage

Journal Entry

Notes

0

Startup.

5

Start - Destruction path

6

Start - Occupation

10

My Pip-Boy seems to have gained the ability to relay me into the Institute. Has Doctor Armstrong's plan worked? I should go there and find out.

L Required time has passed. Show objective and start Institute occupation.

11

L Player arrived in the Institute. Point them towards Enclave Leader.

12

L Player is in the Boardroom. Play the flavour scene with Enclave Leader and Doctor Isaac.

13

L Player has spoken to Enclave Leader in Institute. Start misc quest, and have player go to Oil Rig.

20

Doctor Armstrong's plan worked. Enclave troops are now stationed in the Institute, and for all intents and purposes they now belong to us. Once I'm done looking around, I should meet <Alias=EnclaveLeader> on the Oil Rig.

Go to the Oil Rig.

30

Player arrived in Oil Rig Interior 03 - play speech scene.

40

Speech over.

50

Player controls returned, have player talk to Enclave Leader.

60

General Ward has finished giving his speech, and has now asked me to follow him to the Oil Rig Labs.

General Ward path: Spoken to General Ward, told to go to the labs.

70

L General Ward is in the labs, start the scene.

80

The FEV and its Release System are ready. General Ward has given me the honor to release it to the world.

L General Ward has told player to release the FEV.

90

I have released the FEV. Though it may take years, this spells out the end for mutants and others who have been exposed to significant radiation.

L Player has activated the FEV release system.

1000

I have spoken to <Alias=EnclaveLeader>, who congratulated me for everything I've done. The Enclave has won an enormous victory, and their future is all but secure.

Completed. Start Vertibird reward misc quest and enable Diamond City refs.

2000

Failed: Faction kick out.

Characters

  • General Russell Ward

  • Colonel Morgan Whitehill

Locations

  • The Institute

  • Atlantic Oil Rig

Notes

  • If the Institute was occupied, the quest begins with the player travelling to the Institute.

  • If General Ward is the leader of the Enclave, Dawn’s Early Light is extended slightly to include the releasing of the FEV.

Dawn’s Early Light

Image Added

Quest Type:

Main Quest - Epilogue

Editor ID

AR_MQ401

Previous Quest

The Nuclear Option (If the Institute was destroyed.)

Precision Strike (If the Institute was occupied.)