Walkthrough
A Rude Awakening will begin under one of two conditions:
- The player reaches level 5 some time after playing
- The player is already past level 5 after loading the mod
As soon as either of these conditions are fulfilled, A Rude Awakening will begin, prompting the player to tune in to the Vault 111 Distress Signal. Listening to the signal reveals that there is a previously unknown area within Vault 111 - The Government Facility. It's also revealed that it is about to lose all power, which will result in the death of its inhabitants.
The entrance to the Vault will be revealed on the map, and the player will be given an objective to enter it. Entering the Vault's antechamber, you'll quickly encounter a band of raiders which have set up within. Fight your way through, taking care to use the available cover as you descend lower through the cave. You'll eventually come across the Vault Door. The control panel to open it is in the small Vault-Tec building to your left.
Once the Vault Door open sequence is complete, enter the Vault. Walk forward and enter the hallway, and immediately turn right (The left is inaccessible). Follow the hallway until you reach a 3 way intersection. Turn right and enter the room directly ahead of you marked via your objective. Within the room is a Control Terminal which will allow you to release the inhabitants currently in the Cryo Pods.
After releasing the inhabitants, exit the room and enter the room directly to your left, where you will be greeted by General Ward. After speaking to him, you will be directed to follow him and the group to the Office. Once everyone arrives in the Office, the group will speak, shocked at how much time has passed.
General Ward will then ask the player for their help. Accepting will start Calling Home. Either way, A Rude Awakening will complete.