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Quest

Table of Contents

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Quest Stages

Stage

Journal Entry

Notes

0

Chief Engineer Myers has discovered a device called the Beryllium Agitator that could resolve

Now that the Oil Rig's

power shortage.

reactors are running at full efficiency, I should talk to

Captain Peterson to get further information.

Startup. Show objective.

4

L CA: Player joked about Senator Matthews' and General Ward's deaths.

5

Captain Peterson is joining the player.

10

Chief Engineer Myers has discovered a device called the Beryllium Agitator that could resolve the Oil Rig's power shortage. The Beryllium Agitator is somewhere inside the Mass Fusion building. A vertibird has been prepared to take me there.

Player should board the Vertibird.

20

[DN84 Hijack start] Vertibird taking off

25

Jump to roof

30

I've arrived at Mass Fusion. I should begin searching the Executive Suites on the roof of the building for any traces of the Beryllium Agitator.

On Mass Fusion roof

40

After searching the Executive Suites at Mass Fusion, it's apparent that the Beryllium Agitator has been moved elsewhere. I should continue investigating the building to discover its location.

Entered the rooftop lab

50

One of the terminals at Mass Fusion has indicated that the Beryllium Agitator is located in the building's basement reactor. I'll need to find a keycard to access the facility's executive elevator.

Player has read the CEO's terminal

60

I've located the keycard to Mass Fusion's executive elevator. I should use it to continue my search for the Beryllium Agitator.

Player has found the KeyCard

70

Start Synth elevator ambush

80

Elevator power has been cut

90

Elevator power has been restored

100

After fighting my way through Mass Fusion, I've arrived at the Reactor Level. I now need to find a way to remove the Beryllium Agitator from the reactor.

Entered Reactor level

110

Entered the Isolation Area

115

Agitator is locked

120

Mass Fusion's reactor is now unlocked, and should allow me access to the Beryllium Agitator.

Player has unlocked the reactor

130

Agitator Taken - Check for Alarm

140

With the Beryllium Agitator in hand, I should head back up to Mass Fusion's lobby and exit the building.

Exit Mass Fusion

150

Hostiles are trying to prevent me from leaving with the Beryllium Agitator. I could fight them off, or I could leave the building as fast as possible.

Explosion overheard while in elevator

155

Arrived at the Lobby

160

Player has exited Mass Fusion

170

Player has given Myers the Agitator. Start the Install scene.

180

Reactor has powered on

<Alias=EnclaveLeader> to find out what's next.

Talk to Enclave Leader.

10

<Alias=EnclaveLeader> has been invited to see a demonstration in the Oil Rig's Labs by Doctor Kane. I should go view this demonstration, too.

Go to the Labs.

20

The FEV demonstration has started.

30

Group has reached the Test Chamber for demonstration 4. Start player loop.

40

[General Ward path] Player told to start test.

40

[Colonel Whitehill path] Player volunteered to start the test.

40

[Colonel Whitehill path] Colonel Whitehill is starting the test.

50

Demonstration 4 has started.

60

Demonstration 4 has finished.

70

Trigger Oil Rig siren, and prevent travel from the Oil Rig.

100

Doctor Kane's FEV demonstration was interrupted by news that the Brotherhood of Steel is attacking the Army Depot. The troops are being mustered for a defense, and <Alias=EnclaveLeader> has asked me to lead the charge. I should talk to Lieutenant Fitzpatrick when I'm ready to go.

Army Depot attack has started. Begin Oil Rig soldier mustering, and tell player to meet Fitzpatrick at the Vertibird.

110

Player ready to go. Fade out, move to Army Depot worldspace, and force NPCs into the Vertibird. Ensure the Army Depot gates are shut.

200

I've arrived at the Army Depot, where the Brotherhood of Steel have inflicted heavy losses on Enclave troops. I need to help them fend off the attackers.

Player loaded in to Army Depot and forced into the Vertibird. Start the Army Depot arrival scene.

210

L Vertibird over base.

220

L Vertibird at drop zone.

230

Player jumped from Vertibird.

240

Attack has been defeated. Player told to take out stragglers.

250

We have managed to defeat the Brotherhood attack on the Army Depot. <Alias=EnclaveLeader> has arrived at the facility - I should talk to them to report my success.

All hostiles at the Army Depot are dead. Send in the Enclave leader.

260

Leader vertibird has landed.

270

<Alias=EnclaveLeader> has told me that the Brotherhood of Steel has gotten access to a missile, and intends to launch it at the Oil Rig. There is no time to waste; I need to talk to Captain Peterson when I'm ready to fly to the Silo, so we can put a stop to this once and for all.

Player told to talk to Peterson.

300

Player ready to attack Site Gamma.

1000

COMPLETED

2000

FAILED

Characters

  • General Russell Ward

  • Colonel Morgan Whitehill

  • Chief Engineer Myers

  • Captain Michael Peterson

  • Senator Henry Matthews

  • Doctor Ellen Kane

  • Lieutenant Antonio Fitzpatrick

Locations

  • Atlantic Oil Rig

  • Mass FusionUS Army Depot

Notes

  • This is the first quest in America Rising 2 that “hijacks” a Fallout 4 main quest, making the game think one of the base game factions is playing through it while preventing their individual quests from starting up.

  • If the player has already destroyed the Institute via the Minutemen (thus bypassing Mass Fusion), the player will not go to Mass Fusion - instead Captain Peterson will give the player the Beryllium Agitator, skipping the majority of the quest.

  • Captain Peterson is optional for this quest - the player can choose to leave him at North Boston Police Department.

With Great Power

Quest Image

  • Started immediately after With Great Power.

  • The fade to black after entering the Vertibird can take a very long time - this is normal.

  • If General Ward is the leader, he will force the player to start the FEV experiment. If Colonel Whitehill is the leader, she will do it herself if the player refuses.

Fighting With Fire

Quest Type:

Main Quest - Act 3

Editor ID

AR_

MQ303

MQ304

Previous Quest

One Enclave

Fighting With Fire - New

Next Quest

With Great Power - New

Storming Site Gamma